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Who did the art for this?

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I made the photobashing for most of the illustrations, but I could gather enough money during the crowdfunding to commision the cover art, which was painted by the incredibly talented Ricardo Padierne.

This game looks like a masterpiece, am I too late to buy a physical copy?!

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Sadly, I only managed to fund a very limited print run for the English version, and all the copies were sent to the backers. On the other hand,  we are doing another print run for the Spanish version, since all copies were sold last year.

I might start a crowdfunding just for the English version and see how that goes, but I would have to poke around the English market a little bit before I even consider it.

Thank you for your words and your interest!

hey Oscar! just wanted to come make a post here and let you know, i shot you a tweet on... Twitter (lol) inquiring about a phsyical copy of the game! would love to co-op this with my wife.

all the love,

Egan

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I just got back to you! 

Thank you for the interest!

the Cuaderno de Diseno looks AMAZING especially with all the optional rules! Will you translate this to English? Or would you mind sharing the file editable? (so I can translate it to english myself). Thanks

Alternatively having the spanish text alone would be sufficient!

Will definitely do this this year, but I will release a cropped version of the translated optional rules ASAP.

Thank you for your time and interest!

hey, any news on this?? Thanks!

In case when I infect Condition, Do I must random it or I can choose? 

in dubio, pro player. Your choice (the game is already hard enough haha). 

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Thank you, and I have 2 more question.
1.How can I know catagory of Condition or it in the same column?

2.In Trifold Section The Forest, Heart card section has consequence M,E,F what does it mean?

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Its the same column (top to bottom) and it's Mental, Emotional and Physical (that F is a typo), so it means the consequence is marking the next condition in the Mental, Emotional or Physical column (and remember, if it reaches the X, the character is gone)

Thank you for your fast reply. I have more questions

1.Disorient : Can I choose any empty space? 

2.Amnesia : How can I choose random location? 

3.Ambush : I will lose flame just 1st time I pass that route?

1. Any empty space that is adjacent to a discovered location. You could randomize this by rolling a d10 and counting clockwise along the discovered locations at the edge. 

2. Same as above, roll a d10 and move around. 

3. Exactly, it only damages your flame one time, then the ambush disappears.

I have a question about dimension of the paper of package bag because the file have only component for playing game

The package is a black kraft button and string envelope, DL size (99mm x 210mm, just like a tri-folded A4). The envelope was part of the physical product, which is now sold out. Let me know if this answers your question. Thank you for your interest.

Hola! Compré una versión anterior del juego (me encanta),pero no recuerdo que vinieran los hexágonos. ¿Cómo puedo conseguirlos?  Gracias!

Los hexágonos están en los archivos. Solo hay una versión del juego y todo lo demás  son añadidos digitales. ;) 

Hola, buscaré mejor, porque se me han pasado por alto. Gracias!

Is this great-looking game available for purchase as a physical copy?

Find me on Twitter or Telegram and send me a PM, let's see what we can do about it. Thank you for your interest!

is it possible to still get a physical copy of this. Just found out about this. Thanks!

Find me on Twitter or Telegram and send me a PM, let's see what we can do about it.

Hello, I have some questions. 

1) Do I choose the starting tile? 

2) What happens if I need to place a tile (hex) not present anymore? 

3) On what basis do I choose the Forest actions? 

4) What are the lantern and bottles token for? 

Thanks! 

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Hi! first of all thank you for giving it a try!

1) Technically you start in the tile with a shelter (there is always one in the starting locations), which makes sense but I see now it is not clear. I will add this to the FAQ in the Designer's Notebook (coming soon).

2) The game is intended to be played using a traditional draw-your-own map, but if you choose to use the tiles (which was a stretch goal) you can just print more. There are copies of all the starting locations. however, if you are using the Playingcards hexmap, you just need to enter edit mode (the suitcase icon), click on the tile collection and add more tiles of whatever type you need. This will add the tiles to the holder.

3) This is an unforgiving game and it is designed for you to choose whatever is less harmful (or, at least, what you think is less harmful at the moment). If, nonetheless, you want to play the hardcore mode or you just can't decide, you can roll a d10 and let fate be your demise.

4) The lantern token is just a way for you to keep track of your character's position on the map (if you are drawing it). If you printed the tiles, there are tokens for every character. The bottles are the elixirs you can craft if you are playing the Apoticari.

I hope this helps! Let me know how it goes.

Thank you so much for your time!

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Amazing, thank you!

I have some additional questions after playing a little more if I may:

1) are the +1 for the blacksmith cumulative? eg. can I spend 2 tools for a +4 on the control check?

2) can I build multiple tools with 1 action? Or just 1 tool per action?

3) Do failed investigations leave a mark (for the two investigations per hex rule) or only successful ones?

Thanks!

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Great! 

1) Yes, every tool used by the Blacksmith adds an extra +1 to the regular bonus. 

2) You can build as many items as you wish and can afford in the same action. 

3) Every time you investigate, it counts as one of the two uses per location. This way, the game forces you to keep exploring and discovering new locations. 

Here I am back with a few more questions!

1) I'm guessing the woodsman gets +1 flamewood per action only? I mean he doesn't get +1 for every flamewood gained (via tools) as well does he? So if he Chops Wood using 2 tools, he would get 4 flamewood, correct? (1 base, 1 extra, 2 from tools)

2) Players suffer two conditions if they do not find shelter. This applies as soon as the 8 actions are spent, correct? If the player suffers Amnesia (via Forest action) and he ends up in a tile without Shelter, this doesn't trigger the two conditions, right?

3) When the Forest action applies Torment, what type of condition is received?

4) Because 1 King and 2 Queens are shuffled into the Spades deck, the player cannot win if he doesn't suffer the Twist Reality effect from the Forest action, is this correct?

Thanks!

Hi! Glad to anwser all these. 

1) That is correct, +1 wood per action. Might not seem much, but it is way easier for him to recover from zero and save the tools for the hard events when investigating. Also that +1 flamewood will come in handy for trading at towns and such. 

2) That's correct. 

3) As with the rest of the game, it is designed for the player to chose whatever is or seems less harmful at the moment. So, whichever you want. 

4) It is 2 K and 1 Q. The idea is that the player will choose Twist Reality/Spread the Darkness often, since those are the "less harmful" actions. Also, whenever the Diamond pile empties up, you start drawing from Spades every time you investigate. Also, whenever you find the Cemetery, you can retrieve "and find" one of the special cards from the Spades deck, be it the last Q or one of the Ks. So there's 3 failsaves in the mechanics to keep the game from endlessly stalling

Hope this helps! 

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hi on the tri fold the rules say mental emotion and physical (M,E,P) is there a mistake on the table as it shows M,E,F,?


also the hex tiles. Should there be multiple tiles with the same number and icons? 8hearts shows 4 times, 8clubs 3x,  

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Actually that typo was already corrected, now I'm thinking I uploaded the same file. Thanks for the heads up and yes, it should read P instead of F. 

Regarding the tiles, on an earlier version (when the tiles were designed) one of the Forest's actions was to spawn a flamewood forest location, sort of like a plague. This has been changed and it is now an optional rule included in the designer's notebook, which will be uploaded this month in Spanish and next month in English. 

In Heart card section it still F instead of P.

I think  there's an english file missing: the one with components. The respective spanish is : elfarol-componentes-pnp-es

Indeed! I will put it up there tonight as soon as I have a moment on the computer. Thank you! 

File is uploaded. Thank you for the heads up!

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You're welcome! Congrats for the game! It's awesome!

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Todavía no lo pruebo. Estoy descargándolo y mañana a impresión. Sin embargo el concepto y el arte me ha encantado. Qué bueno ver más juegos y diseñadores hispanohablantes que dan la cara en este hobby y los PNP! Increible trabajo, mi más sincera y calurosa admiración!

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El Farol me parece un juego sólido y una idea interesante. Todas sus opciones (idiomas, ser amigable con personas afectadas por daltonismo y dislexia, etc.) hablan de su autor y su conciencia.

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The Lantern seems to me like a solid game and an interesting idea. All its options (languages, to be friendly to color blind and dislexic, etc.) talk about its author and his consciousness.